using System.Collections.Generic; using Cielonos.MainGame.Inventory; using DamageNumbersPro; using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame { [CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Cielonos/MainGame/BasePrefabsCollection")] public partial class BasePrefabsCollection : SerializedScriptableObject { public GameObject audioPoint; public Dictionary hudTextCollection; public Dictionary outlineColorCollection; public Dictionary itemRarityColorCollection; } public partial class BasePrefabsCollection { public DamageNumber GetHudTextPrefab(AttackType attackType, bool isCritical) { string prefix = "DN"; string typeStr = attackType.ToString(); string criticalStr = isCritical ? "Critical" : "Normal"; string dnKey = $"{prefix}_{typeStr}_{criticalStr}"; if (hudTextCollection.TryGetValue(dnKey, out var hudTextPrefab)) { return hudTextPrefab; } throw new KeyNotFoundException($"HUD Text Prefab with key '{dnKey}' not found in BasePrefabsCollection."); } public DamageNumber GetInfoTextPrefab() { return hudTextCollection.GetValueOrDefault("Info_Normal"); } } }