using System.Collections.Generic; using SLSFramework.General; using UnityEngine; namespace Cielonos.MainGame { public class CameraEffectManager : Singleton { public Camera mainCamera; public Dictionary vignetteEffects; protected override void Awake() { base.Awake(); mainCamera ??= Camera.main; foreach (var vignetteEffect in vignetteEffects.Values) { vignetteEffect.Initialize(); } } } }