using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame.Characters { public enum EnemyRank { Node, Nexus, Core, } public class Enemy : Automata { [TitleGroup("Enemy Settings")] public EnemyRank enemyRank; protected override void InitializeSubcontrollers() { base.InitializeSubcontrollers(); reactionSc.InitializeResistances(enemyRank); } } }