using System; using Sirenix.OdinInspector; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { [Serializable] public class SetGravity : FuncAnimPayloadBase { [LabelText("@this.enableGravity ? \"Enable Gravity\" : \"Disable Gravity\"")] public bool enableGravity; public override void Invoke() { character.movementSc.isApplyingGravity = enableGravity; } } }