using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_EDITOR using UnityEditor; using UnityEngine.Serialization; #endif using SickscoreGames.HUDNavigationSystem; [CustomEditor(typeof(HNSCompassBarPrefab))] public class HNSCompassBarPrefabEditor : HNSPrefabBaseEditor { #region Variables #endregion #region Main Methods #endregion }