using System.Collections.Generic; using Cielonos.MainGame.Characters; using Sirenix.OdinInspector; using SLSUtilities.FunctionalAnimation; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { public class SetStatus : FuncAnimPayloadBase { [Tooltip("要添加或移除的状态列表")] public List statusToSet; [Tooltip("是否添加状态,若为false则表示移除状态")] [LabelText("@this.isAdd ? \"isAdd\" : \"isRemove\"")] public bool isAdd = true; public override void Invoke() { foreach (StatusType status in statusToSet) { if (isAdd) { character.statusSm.AddStatus(status); } else { character.statusSm.RemoveStatus(status); } } } } }