using UnityEngine; using System; namespace HighlightPlus { public class Misc { public static Vector2 vector2Zero = new Vector2(0, 0); public static Vector2 vector2One = new Vector2(1, 1); public static Vector3 vector3Zero = new Vector3(0, 0, 0); public static Vector3 vector3Max = new Vector3(float.MaxValue, float.MaxValue, float.MaxValue); public static Vector3 vector3Min = new Vector3(float.MinValue, float.MinValue, float.MinValue); public static T FindObjectOfType(bool includeInactive = false) where T : UnityEngine.Object { #if UNITY_2023_1_OR_NEWER return UnityEngine.Object.FindAnyObjectByType(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude); #else return UnityEngine.Object.FindObjectOfType(includeInactive); #endif } public static UnityEngine.Object[] FindObjectsOfType(Type type, bool includeInactive = false) { #if UNITY_2023_1_OR_NEWER return UnityEngine.Object.FindObjectsByType(type, includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None); #else return UnityEngine.Object.FindObjectsOfType(type, includeInactive); #endif } public static T[] FindObjectsOfType(bool includeInactive = false) where T : UnityEngine.Object { #if UNITY_2023_1_OR_NEWER return UnityEngine.Object.FindObjectsByType(includeInactive ? FindObjectsInactive.Include : FindObjectsInactive.Exclude, FindObjectsSortMode.None); #else return UnityEngine.Object.FindObjectsOfType(includeInactive); #endif } } }