using System; using SLSFramework.General; using SLSFramework.UI; using TMPro; using UnityEngine; namespace Cielonos.UI { public class PlayerCanvas : Singleton { public Canvas canvas; public TMP_Text frameRateText; public MainWeaponUIArea mainWeaponUIArea; public PlayerInfoUIArea playerInfoUIArea; public BossInfoUIArea bossInfoUIArea; private void Update() { float currentFPS = 1.0f / Time.unscaledDeltaTime; frameRateText.text = $"FPS: {Mathf.RoundToInt(currentFPS)}"; } } }