%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1aad7ba1072fa344088a099ea9469a38, type: 3} m_Name: NexusCrab_Bump m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.FunctionalAnimation.FuncAnimData serializationData: SerializedFormat: 2 SerializedBytes: ReferencedUnityObjects: [] SerializedBytesString: Prefab: {fileID: 0} PrefabModificationsReferencedUnityObjects: [] PrefabModifications: [] SerializationNodes: - Name: variableCollection Entry: 6 Data: timeMode: 1 animationClip: {fileID: 7400000, guid: 25c12d7effc9822479d43d35e825a719, type: 2} animInfo: animationName: Bump stateName: Bump useRootMotion: 1 disruptionType: 500 overridePlaySpeed: 1 overrideStartFrame: 0 isAffectedBySpeedMultiplier: 1 description: intervals: - intervalType: 0 intervalName: timeRange: {x: 0, y: 0.6} - intervalType: 10 intervalName: timeRange: {x: 0, y: 0.6} - intervalType: 11 intervalName: timeRange: {x: 0, y: 0.6} - intervalType: 20 intervalName: timeRange: {x: 0.6, y: 0.93333334} - intervalType: 21 intervalName: timeRange: {x: 0, y: 0} - intervalType: 22 intervalName: timeRange: {x: 0.6, y: 0.93333334} - intervalType: 30 intervalName: timeRange: {x: 1.1666666, y: 1.5} - intervalType: 31 intervalName: timeRange: {x: 1.1666666, y: 1.5} - intervalType: 40 intervalName: timeRange: {x: 0, y: 1.5} eventCollection: animEvents: - triggerTime: 0 isEnd: 0 payload: rid: 563130385329553520 - triggerTime: 0 isEnd: 0 payload: rid: 563130340667555937 - triggerTime: 0.6 isEnd: 0 payload: rid: 563130452439728247 - triggerTime: 0.8333333 isEnd: 0 payload: rid: 5266334749035593826 - triggerTime: 0.8333333 isEnd: 0 payload: rid: 5266334658340323464 - triggerTime: 0.8333333 isEnd: 1 payload: rid: 563130385329553521 - triggerTime: 0.8333333 isEnd: 1 payload: rid: 563130340667555938 startEvents: [] disruptionEvents: [] updateEvents: [] updateUntilEvents: [] references: version: 2 RefIds: - rid: 563130340667555937 type: {class: ChangeCollisionLayers, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimChangeCollisionLayers0 excludeSwitch: 1 layerMask: serializedVersion: 2 m_Bits: 24640 - rid: 563130340667555938 type: {class: ChangeCollisionLayers, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimChangeCollisionLayers1 excludeSwitch: 0 layerMask: serializedVersion: 2 m_Bits: 24640 - rid: 563130385329553520 type: {class: SetBreakthroughResistance, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimSetBreakthroughResistance0 isEnabling: 1 getFromBehaviorTree: 1 breakthroughableType: 50 detailedSettings: 0 outlineWidth: 0.05 outlineFadeDuration: 0.1 - rid: 563130385329553521 type: {class: SetBreakthroughResistance, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimSetBreakthroughResistance1 isEnabling: 0 getFromBehaviorTree: 1 breakthroughableType: 50 detailedSettings: 0 outlineWidth: 0.1 outlineFadeDuration: 0.1 - rid: 563130452439728247 type: {class: PlaySoundFX, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimPlaySoundFX1 soundKey: BumpMove - rid: 5266334658340323464 type: {class: InvokeAnimScFunction, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimInvokeAnimScFunction1 functionKey: BumpImpaleWave - rid: 5266334749035593826 type: {class: PlaySoundFX, ns: Cielonos.MainGame.FunctionalAnimation, asm: Assembly-CSharp} data: eventName: AnimPlaySoundFX0 soundKey: ImpaleWave