#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #if UNITY_VERSION < 600000 SAMPLER(sampler_LinearClamp); #endif #define SAMPLE_SCREEN_TEX(tex, uv) SAMPLE_TEXTURE2D_X(tex, sampler_LinearClamp, UnityStereoTransformScreenSpaceTex(uv))