using UnityEngine; namespace GraphicsCat.LitPlus { public class LitPlusLODCrossFade : MonoBehaviour { public Texture2D ditherMask; public Vector4 tiling = new Vector4(1.0f, 1.0f, 0.0f, 0.0f); void Start() { OnValidate(); } void OnValidate() { Shader.SetGlobalTexture("_LODCrossFadeDitherMask", ditherMask); Shader.SetGlobalVector("_LODCrossFadeDitherMask_ST", tiling); } } }