Pass { Name "" Tags { } HLSLPROGRAM #pragma vertex #pragma fragment #define ALLIN1_SHADER_VARIANT #ifdef ALLIN1_DOTS_INSTANCING_SUPPORT #pragma target 4.5 #else #pragma target 3.0 #endif // // #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl" ENDHLSL }