using SLSFramework.General; using UniRx; using UnityEngine; namespace Cielonos.MainGame { public class TimeManager : Singleton { public FloatReactiveProperty globalTimeScale = new FloatReactiveProperty(1f); public FloatReactiveProperty playerTimeScale = new FloatReactiveProperty(1f); public FloatReactiveProperty alliedMinionTimeScale = new FloatReactiveProperty(1f); public FloatReactiveProperty nonPlayerTimeScale = new FloatReactiveProperty(1f); public FloatReactiveProperty enemyTimeScale = new FloatReactiveProperty(1f); } }