using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Serialization; namespace Cielonos.MainGame.Characters { public class BodyPartsSubcontroller : SubcontrollerBase { [FormerlySerializedAs("centerPoint")] [Title("Main Parts")] public Transform flexibleCenterPoint; public Transform staticCenterPoint; public Transform footPoint; public Transform head; public Transform leftHand; public Transform rightHand; public Transform leftFoot; public Transform rightFoot; [Title("Custom Parts")] public Dictionary customBodyParts; } }