#pragma once CBUFFER_START(LitPlusGlobal) half gQuality; int gGlobalMipmapBias; CBUFFER_END CBUFFER_START(UnityPerMaterial) half _SURFACE_TYPE; half _Cutoff; half _Cull; half _PreserveSpecular; sampler2D _BaseMap; half4 _BaseMap_ST; half4 _BaseColor; sampler2D _BumpMap; half _BumpScale; sampler2D _ParallaxMap; half _ParallaxScale; sampler2D _BaseMaskMap; sampler2D _ExtraMaskMap; int _MetallicSrc; half _Metallic; int _SmoothnessSrc; half _Smoothness; int _OcclusionSrc; half _OcclusionStrength; half2 _IndirectDiffuseParams; half _DirectDiffuseShadowLift; sampler _DirectDiffuseRamp; int _DirectDiffuseSkinCurvatureSrc; half _DirectDiffuseSkinCurvatureScale; sampler2D _DirectDiffuseSkinLUT; half4 _DirectDiffuseSkinParams; half3 _DirectSpecularColor; half3 _DirectSpecularAnisoParams; sampler2D _DirectSpecularFlowMap; half4 _DirectSpecularHairParams; half3 _IndirectSpecularParams; samplerCUBE _IndirectSpecularCustomCubeMap; half4 _IndirectSpecularCustomCubeMap_HDR; int _EmissionMaskSrc; sampler2D _EmissionMap; half4 _EmissionMap_ST; half3 _EmissionColor; half3 _EmissionDirectionalFlowParams; sampler2D _EmissionFlowMap; half2 _EmissionFlowMapParams; int _DetailMaskSrc; sampler2D _DetailAlbedoMap; half4 _DetailAlbedoMap_ST; half _DetailAlbedoMapScale; sampler2D _DetailNormalMap; half _DetailNormalMapScale; half4 _DetailParams; sampler2D _MatCapMaskMap; half _MatCapBlendMode1; sampler2D _MatCap1; half4 _MatCapColor1; half _MatCapStrength1; half _MatCapBaseMapInfluence1; half _MatCapLightColorInfluence1; half _MatCapShadowStrength1; half _MatCapRotationDegrees1; half _MatCapBlendMode2; sampler2D _MatCap2; half4 _MatCapColor2; half _MatCapStrength2; half _MatCapBaseMapInfluence2; half _MatCapLightColorInfluence2; half _MatCapShadowStrength2; half _MatCapRotationDegrees2; half _MatCapBlendMode3; sampler2D _MatCap3; half4 _MatCapColor3; half _MatCapStrength3; half _MatCapBaseMapInfluence3; half _MatCapLightColorInfluence3; half _MatCapShadowStrength3; half _MatCapRotationDegrees3; half _MatCapBlendMode4; sampler2D _MatCap4; half4 _MatCapColor4; half _MatCapStrength4; half _MatCapBaseMapInfluence4; half _MatCapLightColorInfluence4; half _MatCapShadowStrength4; half _MatCapRotationDegrees4; half3 _RimColor; half _RimShadowStrength; half4 _RimDirection; half4 _RimParams; half _DebugVertColor; half _DebugUV; half _DebugMapColor; half _DebugMaskChannel; half _DebugPBRData; half _DebugTBN; half _DebugDotProduct; half _DebugMainLightData; half _DebugGI; half _DebugLightingComponent; half _DebugFinalHSV; CBUFFER_END half4 _ShadowColor; half4 _OutlineColor; half _OutlineThickness;