using UnityEngine; namespace GraphicsCat.LitPlus.Experimental { public class LitPlusConfig : MonoBehaviour { [Range(-3, 3)] public int mipmapBias = 0; void OnEnable() { OnValidate(); } void OnDisable() { Reset(); } void OnValidate() { Shader.SetGlobalInt("gGlobalMipmapBias", mipmapBias); } void Reset() { Shader.SetGlobalInt("gGlobalMipmapBias", 0); } } }