using UnityEngine; using UnityEngine.Localization.Settings; namespace SLSUtilities.General { public static class StringExtension { /// /// 根据 Key 从指定 Table 中获取本地化文本。 /// 若本地化系统尚未初始化或 Key 不存在,则原样返回。 /// public static string Localize(this string key, string tableName) { if (string.IsNullOrEmpty(key)) { return key; } if (!LocalizationSettings.HasSettings || LocalizationSettings.SelectedLocale == null) { return key; } string result = LocalizationSettings.StringDatabase.GetLocalizedString(tableName, key); if (string.IsNullOrEmpty(result)) { return key; } return result; } } }