Key,Chinese (Simplified)(zh-Hans),English(en) MilitaryIndustrialComplex,军工复合体,Military-Industrial Complex ShinshuManufacturing,新州制造,Shin‘shu Manufacturing SkodaDynamics,斯柯达,Skoda Dynamics WardenclyffeResonanceHub,沃登克里夫谐振枢纽,Wardenclyffe Resonance Hub EuropeanOrganizationForNuclearResearch,欧洲核子研究组织,CERN DopplerLumierePhotonics,多普勒-卢米埃尔光子,Doppler-Lumiere Photonics VitalisBiomass,维塔利斯生质,Vitalis Biomass Area6,六区,Area 6 AcademyOfMagicalSciences,魔法科学院,Academy Of Magical Sciences Polychrome_Name,万色,Polychrome Polychrome_Desc0,用途广泛的多功能光刃,刀身满溢着多彩的实体流光。,"A versatile, multi-functional light blade with a body brimming with colorful, solid light." Polychrome_Desc1,"攻击命中敌人或触发完美格挡时,可以积攒技术点的进度。但是受到伤害或触发对敌人近战攻击的普通格挡时,进度会回退。 已经积攒的整数技术点不会因回退消失。","Hitting an enemy with an attack or triggering a perfect block earns you technique points. However, taking damage or triggering a normal block against enemy's melee attack will revert the progress. Accumulated integer technique points will not be lost due to reversion." Polychrome_Desc2,"[M0] [M0] [M0] [M0] [M0] [M0] 普通攻击六连击。 其中前3次攻击是一段普通攻击,第4、5次攻击为多段普通攻击,第6次攻击为一段重击。","[M0] [M0] [M0] [M0] [M0] [M0] A normal six-attacks combo. The first 3 stages are single light attacks, the 4th and 5th stages are multi light attacks, and the 6th stage is a heavy attack." Polychrome_Desc3,"[M1] 进行重攻击,消耗{10}点能量。 在普通攻击的特定阶段使用,会进行其它的派生攻击。","[M1] Performs a heavy attack, consuming {10} energy. Use it during a specific phase of a normal attack will trigger other follow-up attacks." Polychrome_Desc4,"[M0] [M0] [M0] [M1] 以横扫重攻击提前结束连招。","[M0] [M0] [M0] [M1] End the combo early with a sweeping heavy attack." Polychrome_Desc5,"[M0] [M0] [M0] [M0] [M1] 进行快速的八连击。","[M0] [M0] [M0] [M0] [M1] Perform a rapid eight-hit combo attack." Polychrome_Desc6,"[M0] [M0] [M0] [M0] ([M0]/[M1]) [M1] 进行两次横扫重攻击。","[M0] [M0] [M0] [M0] ([M0]/[M1]) [M1] Perform two sweeping heavy attacks." Polychrome_Desc7,"奔跑时按下[M0] 向前冲刺一步,同时进行一次普通攻击。 视为普通攻击连招的第一段。","Press [M0] while running Sprint forward one step while performing a light attack. This is considered the 1st stage of a normal attack combo." Polychrome_Desc8,"[Jump][M0][M0] 在空中进行两次普通攻击。","[Jump][M0][M0] Perform 2 light attacks in air." Polychrome_Desc9,"[Jump][M1] 在空中快速下落,落地时进行重击。 可以在空中轻攻击后使用。","[Jump][M1] Rapidly descend through the air, performing a heavy attack when landing. Can be performed after a light attack in the air." Polychrome_Desc9,"[MA] + [M1] 消耗{25}能量,进行上挑攻击,可以【阻断】敌人的黄光攻击。 如果有至少1技术点,将消耗1点,使用超大范围的强力攻击,并且可以打断敌人的红光攻击。 如果有至少3技术点,将消耗3点并额外巨量提升伤害。","[MA] + [M1] Cost {25} evergy, perform an upward slash attack, which can [Disrupt] the enemy's yellow-glowing attack. If you have at least 1 technique point, you will consume 1 to perfoem a powerful attack with a very large range, which can interrupt the enemy's red-glowing attack. If you have at least 3 technique pioint, cosume 3 and increase the damage by a huge amount." Polychrome_Desc10,"点按或长按[MC] 进行格挡,在精准时间按下可以触发完美格挡。","Tap or hold [MC] Block attacks, press it at the precise time will trigger a perfect block." Polychrome_Desc11,"完美闪避或完美格挡后迅速按下[M1] 进行一次迅速且不消耗能量的重攻击。","After a perfect dodge or perfect block, quickly press [M1] Perform a rapid heavy attack with no energy cost." Polychrome_Desc12,切入此主武器时,自动进行一次0.4秒的格挡,且此次格挡只要成功,一定会触发完美格挡。, FutureWand_Name,未来权杖,Future Wand FutureWand_Desc0,仿造魔导具风格制成的激光炮。光弹中添加了聚变引信,威力比相似的魔导具更胜一筹。,"A laser cannon modeled after magical artifacts. The light bolt incorporates a fusion fuse, making it more powerful than similar magical artifacts." FutureWand_Desc1,"[M0] [M0] [M0] [M0] [M0] [M0] 普通攻击六连击,发射光弹。 其中第1,3次攻击是一段轻攻击,第2次是两段轻攻击,第4,5,6次攻击是一段普通攻击。", FutureWand_Desc2,"[M1] 在前方召唤一个黑洞,消耗{20}点能量。 黑洞会进行4次普通攻击把其中的敌人向中间吸入。", FutureWand_Desc3,"[M0] [M0] [M0] [M1] 或 [M0] [M0] [M0] [M0] [M1] 发射强力的激光,消耗{20}点能量。 激光进行一次强力的重攻击。如果激光引爆了“聚变”效果,还会对目标造成100点“衰变”效果。", FusionInjector_Name,聚变注射器, FusionInjector_Desc0,发射一枚压缩聚变弹,对命中目标造成少量伤害和20层聚变效果。, IceCone_Name,冰锥, IceCone_Desc0,发射一枚冰凌弹,对命中目标造成少量伤害,增加100%的冻结效果进度。, VoidAnchor_Name,虚空锚点, VoidAnchor_Desc0,向敌方目标冲刺,在冲刺落点释放一次冲击波,可以【阻断】敌人的黄光攻击。, ThermalDetonator_Name,热质起爆器, ThermalDetonator_Desc,以目标为中心,降下巨大火球,对范围内所有目标造成大量伤害并施加“灼烧”效果。, Ascension_Name,飞升, Ascension_Desc,你可以更好地控制自己的能力,从而提升各种基础属性加成。, AdaptiveArmor_Name,自适应装甲, AdaptiveArmor_Desc0,受到伤害时,获得一个持续10秒的【护甲+5】效果,最高可叠加5层。每次叠加时,刷新持续时间。, ArmorPiercingRound_Name,穿甲弹头, ArmorPiercingRound_Desc0,动能类型攻击命中时,降低目标5点护甲,持续5秒。, BellowsThruster_Name,“风箱”推进器, BellowsThruster_Desc0,"被动增加10%的冲刺距离。 可升级,每级额外提升2%的冲刺距离。", CorrosiveCoating_Name,腐蚀涂层, CorrosiveCoating_Desc0,"被动增加10%负面Buff施加的持续时间。 可升级,每级额外提升2%的持续时间。", DecayAccelerationCoil_Name,衰变加速线圈, DecayAccelerationCoil_Desc0,产生一个范围为15米的光环,光环内的敌人,其衰退效果的伤害间隔缩短 50%。敌人离开光环后恢复正常速率。, DecayPropagator_Name,衰变传播器, DecayPropagator_Desc0,聚变效果被引爆时,对目标10米附近的敌人赋予{100}点衰退效果。, DetonationWarhead_Name,爆裂弹头, DetonationWarhead_Desc0,"被动增加爆炸攻击10%的伤害。 可升级,每级额外提升2%的伤害。", FusionCatalyst_Name,聚变催化器, FusionCatalyst_Desc0,降低聚变效果引爆所需的最低层数阈值10点。, KineticFocusLens_Name,动能聚焦透镜, KineticFocusLens_Desc0,"被动增加动能攻击10%的伤害。 可升级,每级额外提升2%的伤害。", LastStandProtocol_Name,“背水”协议 , LastStandProtocol_Desc0,当玩家生命值低于25%时,增加25%攻击伤害,但同时也增加25%承受伤害。当生命值回升到阈值以上时,效果消失。, MemoryExoskeleton_Name,记忆外骨骼, MemoryExoskeleton_Desc0,"记录并调校玩家的动作模式:每击杀一个敌人,获得1%攻击速度加成,最高增加10%。 切换主武器时,外骨骼需要重新适配,叠层归零。", MetabolicCatalyst_Name,代谢催化剂, MetabolicCatalyst_Desc0,"被动减少10%自身负面效果持续时间。 可升级,每级额外减少2%持续时间。", OverloadBattery_Name,过载电池, OverloadBattery_Desc0,过载完成时,下一次重攻击造成的伤害增加 50%。, PlasmaResonator_Name,等离子共鸣器, PlasmaResonator_Desc0,"被动增加能量攻击10%的伤害。 可升级,每级额外提升2%的伤害。", PowerFurnace_Name,动力炉, PowerFurnace_Desc0,"提供0.4移动速度和2点能量恢复。 可升级,每级额外提升0.02移动速度和0.5能量恢复。", QuantumShieldGenerator_Name,量子护盾发生器, QuantumShieldGenerator_Desc0,每次首次进入新区域时,将护盾补充至10点。, ReactivePlating_Name,反应装甲, ReactivePlating_Desc0,"在受到冲击时自动硬化的智能合金板,增加5点护甲值和20点最大生命值。 可升级,每级额外提升1点护甲值和10点最大生命值。", ReflectionPrism_Name,反射棱镜, ReflectionPrism_Desc0,格挡敌人的投射物后,会将其反弹回去。, SpatialWarpCaliper_Name,空间扭曲卡尺, SpatialWarpCaliper_Desc0,"被动增加10%的攻击射程/范围 可升级,每级额外提升1%的射程/范围。", SupercriticalCore_Name,超临界核心, SupercriticalCore_Desc0,引爆聚变效果所需层数增加,但引爆伤害大幅提升。, SymbioticLoop_Name,共生回路, SymbioticLoop_Desc0,"玩家完成一个战斗房间的清理后,恢复2点生命值。 可升级,每级额外恢复0.4生命值。", VipersFang_Name,蝮蛇之牙, VipersFang_Desc0,每次攻击根据敌人当前已经损失的生命百分比,增加额外伤害,最大增加 20 伤害。,