Key,Chinese (Simplified)(zh-Hans),English(en) Health,当前生命值,Current Health MaximumHealth,最大生命值,Max Health HealthRegeneration,生命回复,Health Regen Shield,护盾,Shield Energy,当前能量,Current Energy MaximumEnergy,最大能量,Max Energy EnergyRegeneration,能量回复,Energy Regen EnergyCostReduction,能量消耗降低,Energy Cost Reduction MovementSpeed,移动速度,Movement Speed MovementAcceleration,移动加速度,Movement Acceleration MovementDeceleration,移动减速度,Movement Deceleration AttackSpeed,攻击速度,Attack Speed DodgeInterval,闪避冷却,Dodge Cooldown DashLength,冲刺距离,Dash Distance DodgeLength,闪避距离,Dodge Distance RotationSpeed,转向速度,Rotation Speed JumpForce,跳跃力度,Jump Force AttackDamageMultiplier,攻击伤害,Attack Damage AttackRangeMultiplier,攻击范围,Attack Range ProjectileSpeedMultiplier,投射物速度,Projectile Speed FinalDamageDealtMultiplier,最终伤害增幅,Final Damage Dealt KineticsDamageDealtMultiplier,动能伤害,Kinetics Damage EnergyDamageDealtMultiplier,能量伤害,Energy Damage ExplosionDamageDealtMultiplier,爆炸伤害,Explosion Damage MagicDamageDealtMultiplier,魔法伤害,Magic Damage Armor,护甲,Armor EvasionProbability,闪避率,Evasion Chance FinalDamageReceivedMultiplier,最终受到伤害,Final Damage Received KineticsDamageReceivedMultiplier,受到动能伤害,Kinetics Damage Received EnergyDamageReceivedMultiplier,受到能量伤害,Energy Damage Received ExplosionDamageReceivedMultiplier,受到爆炸伤害,Explosion Damage Received MagicDamageReceivedMultiplier,受到魔法伤害,Magic Damage Received ProjectileDeflectionProbability,投射物偏转率,Projectile Deflection Chance BlockingProjectileDeflectionProbability,格挡偏转率,Blocking Deflection Chance ImpactResistance,冲击抗性,Impact Resistance CriticalAttackChance,暴击率,Critical Chance CriticalAttackDamageAmplifier,暴击伤害,Critical Damage NegativeBuffDealtDurationMultiplier,施加负面状态时长,Negative Status Duration Dealt NegativeBuffReceivedDurationMultiplier,受到负面状态时长,Negative Status Duration Received PositiveBuffDealtDurationMultiplier,施加正面状态时长,Positive Status Duration Dealt PositiveBuffReceivedDurationMultiplier,受到正面状态时长,Positive Status Duration Received OverloadConversionRate,过载转化率,Overload Conversion Rate CooldownReduction,冷却缩减,Cooldown Reduction MaxJumpCount,最大跳跃次数,Max Jumps Luck,幸运,Luck Curse,诅咒,Curse PassionIncreaseAmplifier,激进值获取倍率,Passion Gain Multiplier PassionTimeDecreaseAmplifier,激进值时间衰减倍率,Passion Decay Rate PassionReactiveDecreaseAmplifier,激进值受击衰减倍率,Passion Hit Decay Rate PassionKeepDuration,激进值维持时间,Passion Duration