#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Utility
{
using UnityEngine;
///
/// Quits the application.
///
[Opsive.Shared.Utility.Category("Utility")]
[Opsive.Shared.Utility.Description("Quits the application.")]
public class ApplicationQuit : Action
{
///
/// Executes the action logic.
///
/// The status of the action.
public override TaskStatus OnUpdate()
{
Application.Quit();
return TaskStatus.Success;
}
}
}
#endif