#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Utility { using UnityEngine; /// /// Quits the application. /// [Opsive.Shared.Utility.Category("Utility")] [Opsive.Shared.Utility.Description("Quits the application.")] public class ApplicationQuit : Action { /// /// Executes the action logic. /// /// The status of the action. public override TaskStatus OnUpdate() { Application.Quit(); return TaskStatus.Success; } } } #endif