#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.SaveLoad { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Save/Load")] [Opsive.Shared.Utility.Description("Deserializes object from PlayerPrefs with type checking.")] public class DeserializeFromPlayerPrefs : Action { [Tooltip("The key prefix for PlayerPrefs entries.")] [SerializeField] protected SharedVariable m_KeyPrefix = "SaveData_"; [Tooltip("The main key to load the serialized data from.")] [SerializeField] protected SharedVariable m_MainKey = "SerializedData"; [Tooltip("The default value if key doesn't exist.")] [SerializeField] protected SharedVariable m_DefaultValue = ""; [Tooltip("The deserialized data (as JSON string).")] [SerializeField] [RequireShared] protected SharedVariable m_DeserializedData; [Tooltip("Whether the deserialization was successful.")] [SerializeField] [RequireShared] protected SharedVariable m_DeserializeSuccessful; /// /// Deserializes the data from PlayerPrefs. /// /// The status of the action. public override TaskStatus OnUpdate() { if (string.IsNullOrEmpty(m_MainKey.Value)) { m_DeserializeSuccessful.Value = false; m_DeserializedData.Value = ""; return TaskStatus.Success; } try { var keyPrefix = string.IsNullOrEmpty(m_KeyPrefix.Value) ? "SaveData_" : m_KeyPrefix.Value; var fullKey = keyPrefix + m_MainKey.Value; m_DeserializedData.Value = PlayerPrefs.GetString(fullKey, m_DefaultValue.Value); m_DeserializeSuccessful.Value = !string.IsNullOrEmpty(m_DeserializedData.Value); } catch (System.Exception e) { Debug.LogError($"DeserializeFromPlayerPrefs: Failed to deserialize data. Error: {e.Message}"); m_DeserializeSuccessful.Value = false; m_DeserializedData.Value = ""; } return TaskStatus.Success; } } } #endif