#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.ParticlesTasks { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Particles")] [Opsive.Shared.Utility.Description("Plays particle system with emission rate, color, and lifetime control.")] public class PlayWithParameters : TargetGameObjectAction { [Tooltip("The emission rate override.")] [SerializeField] protected SharedVariable m_EmissionRate = -1.0f; [Tooltip("The particle color. Alpha component controls transparency.")] [SerializeField] protected SharedVariable m_ParticleColor; [Tooltip("The particle lifetime multiplier.")] [SerializeField] protected SharedVariable m_LifetimeMultiplier = 1.0f; [Tooltip("Whether to play the particle system.")] [SerializeField] protected SharedVariable m_Play = true; private ParticleSystem m_ResolvedParticleSystem; private ParticleSystem.EmissionModule m_EmissionModule; private ParticleSystem.MainModule m_MainModule; /// /// Called when the state machine is initialized. /// /// /// Initializes the target GameObject. /// protected override void InitializeTarget() { base.InitializeTarget(); m_ResolvedParticleSystem = m_ResolvedGameObject.GetComponent(); } /// /// Updates the particle system. /// /// The status of the action. public override TaskStatus OnUpdate() { if (m_ResolvedParticleSystem == null) { return TaskStatus.Success; } m_EmissionModule = m_ResolvedParticleSystem.emission; m_MainModule = m_ResolvedParticleSystem.main; if (m_EmissionRate.Value >= 0.0f) { m_EmissionModule.rateOverTime = m_EmissionRate.Value; } m_MainModule.startColor = m_ParticleColor.Value; if (m_LifetimeMultiplier.Value > 0.0f) { m_MainModule.startLifetimeMultiplier = m_LifetimeMultiplier.Value; } if (m_Play.Value) { m_ResolvedParticleSystem.Play(); } else { m_ResolvedParticleSystem.Stop(); } return TaskStatus.Success; } /// /// Resets the action values back to their default. /// public override void Reset() { base.Reset(); m_EmissionRate = -1.0f; m_ParticleColor = null; m_LifetimeMultiplier = 1.0f; m_Play = true; } } } #endif