#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Math")] [Opsive.Shared.Utility.Description("Calculates the squared distance between two Vector2 points. Faster than distance (no square root).")] public class Vector2SqrDistance : Action { [Tooltip("The first Vector2 point.")] [SerializeField] protected SharedVariable m_Point1; [Tooltip("The second Vector2 point.")] [SerializeField] protected SharedVariable m_Point2; [Tooltip("The resulting squared distance value.")] [SerializeField] [RequireShared] protected SharedVariable m_Result; /// /// Calculates the squared distance. /// /// The status of the action. public override TaskStatus OnUpdate() { m_Result.Value = (m_Point1.Value - m_Point2.Value).sqrMagnitude; return TaskStatus.Success; } } } #endif