#if GRAPH_DESIGNER /// --------------------------------------------- /// Behavior Designer /// Copyright (c) Opsive. All Rights Reserved. /// https://www.opsive.com /// --------------------------------------------- namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Math { using Opsive.GraphDesigner.Runtime.Variables; using UnityEngine; [Opsive.Shared.Utility.Category("Math")] [Opsive.Shared.Utility.Description("Calculates the arc tangent of y/x. Returns angle in radians. Useful for converting direction to angle.")] public class Atan2Float : Action { [Tooltip("The Y component.")] [SerializeField] protected SharedVariable m_Y; [Tooltip("The X component.")] [SerializeField] protected SharedVariable m_X; [Tooltip("The resulting angle in radians.")] [SerializeField] [RequireShared] protected SharedVariable m_Result; /// /// Calculates the arc tangent of y/x. /// /// The status of the action. public override TaskStatus OnUpdate() { m_Result.Value = Mathf.Atan2(m_Y.Value, m_X.Value); return TaskStatus.Success; } } } #endif