#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Actions.Debug
{
using Opsive.GraphDesigner.Runtime;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
///
/// Logs the specified string.
///
[NodeIcon("c97bee71424b3e247a161d1279643506", "138439e3588de5d449b7949d68d32ad8")]
[Opsive.Shared.Utility.Description("A simple task which will output the specified text and return success. It can be used for debugging.")]
[MovedFrom(false, "Opsive.BehaviorDesigner.Runtime.Tasks.Actions", "Opsive.BehaviorDesigner.Runtime", "Log")]
public class Log : Action
{
[Tooltip("The string that should be outputted to the console.")]
[SerializeField] protected SharedVariable m_Text;
///
/// Executes the task.
///
/// The execution status of the task.
public override TaskStatus OnUpdate()
{
UnityEngine.Debug.Log(m_Text.Value);
return TaskStatus.Success;
}
///
/// Resets the task values.
///
public override void Reset()
{
m_Text = string.Empty;
}
}
}
#endif