using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.DeepInheritance { [System.Serializable] public class Macronutrients { [Range(0, 1000)] [SerializeField] private float m_Carbohydrates; public float Carbohydrates { get => m_Carbohydrates; set => m_Carbohydrates = value; } [Range(0, 1000)] [SerializeField] private float m_Fat; public float Fat { get => m_Fat; set => m_Fat = value; } [Range(0, 1000)] [SerializeField] private float m_Protein; public float Protein { get => m_Protein; set => m_Protein = value; } } }