using Newtonsoft.Json; namespace LunaWolfStudiosEditor.ScriptableSheets.Tables { public class UnityObjectWrapper { [JsonProperty("guid")] public string Guid; [JsonProperty("localId")] public long LocalId; [JsonProperty("type")] public int Type; [JsonProperty("instanceID")] public int InstanceId; public override string ToString() { return $"guid: '{Guid}' localId: '{LocalId}' type: '{Type}' instanceID: '{InstanceId}'"; } } }