// Full list of available editor icons: https://github.com/halak/unity-editor-icons namespace LunaWolfStudiosEditor.ScriptableSheets.Layout { public static class EditorIcon { public const string Cancel = "TestFailed"; public const string Compact = "CanvasGroup Icon"; public const string Confirm = "TestPassed"; public const string Copy = "TreeEditor.Duplicate"; public const string CopyX = "GridAxisX"; public const string CopyY = "GridAxisY"; public const string Create = "Toolbar Plus"; public const string Delete = "TreeEditor.Trash"; public const string Download = "Download-Available"; public const string Edit = "editicon.sml"; public const string EditPath = "FolderOpened Icon"; public const string Expand = "LayoutElement Icon"; public const string FirstPage = "Profiler.FirstFrame"; public const string LastPage = "Profiler.LastFrame"; public const string Next = "Profiler.NextFrame"; public const string Open = "FolderOpened Icon"; public const string Paste = "UnityEditor.ConsoleWindow"; public const string Previous = "Profiler.PrevFrame"; public const string Refresh = "TreeEditor.Refresh"; public const string Save = "SaveActive"; public const string Settings = "Settings"; public const string ScriptableObject = "ScriptableObject Icon"; public const string Select = "Animation.FilterBySelection"; public const string Stretch = "Canvas Icon"; public const string ToggleGroup = "ToggleGroup Icon"; public const string ToggleOff = "PreMatQuad"; public const string ToggleOn = "Toggle Icon"; public const string VisibilityOff = "scenevis_hidden_hover"; public const string VisibilityOn = "scenevis_visible_hover"; } }