using Cielonos.MainGame.Buffs.Character; using UnityEngine; namespace Cielonos.MainGame { public partial class SceneSubmodule { public partial class CityArenaBeginningProcessor { public void Process() { ApplyInvincible(); } } public partial class CityArenaBeginningProcessor { private void ApplyInvincible() { if (InfoTransistor.GetInfo("ApplyInvincible")) { new Invincible(99999f).Apply(MainGameManager.Player); } } } } }