using UnityEngine; namespace Cielonos.MainGame.Inventory.Collections { /// /// “黑洞”位移器 / “Black Hole” Displacer /// FutureWand的扩展器,使重攻击产生的黑洞向前/后移动,攻击段数由4变为8 /// public class BlackHoleDisplacer : ExtenderBase { } }