using System.Collections; using UnityEngine; using UnityEngine.UI; namespace JeffGrawAssets.FlexibleUI { public class SimpleFPSCounter : MonoBehaviour { private const float PollingIncrement = 0.1f; [SerializeField] private Text fpsText; private IEnumerator Start() { while (true) { var fps = 1f / Time.unscaledDeltaTime; fpsText.text = $"{fps:0.0} FPS"; yield return new WaitForSeconds(PollingIncrement); } } } }