using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.Shared.Utility; namespace Cielonos.MainGame.Characters.AI { [Description("检查当前是否持有扇区(不申请)。")] [Category("Cielonos")] public class HasSector : AutomataConditionalBase { public override TaskStatus OnUpdate() { bool has = CombatManager.CoordinatorSm.HasSector(self); return has ? TaskStatus.Success : TaskStatus.Failure; } } }