using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; namespace MagicArsenal { public class MagicLoadSceneOnClick : MonoBehaviour { public bool GUIHide = false; public bool GUIHide2 = false; public bool GUIHide3 = false; public void LoadSceneProjectiles() { SceneManager.LoadScene("magic_projectiles"); } public void LoadSceneSprays() { SceneManager.LoadScene("magic_sprays"); } public void LoadSceneAura() { SceneManager.LoadScene("magic_aura"); } public void LoadSceneModular() { SceneManager.LoadScene("magic_modular"); } public void LoadSceneShields2() { SceneManager.LoadScene("magic_domes"); } public void LoadSceneShields() { SceneManager.LoadScene("magic_shields"); } public void LoadSceneSphereBlast() { SceneManager.LoadScene("magic_sphereblast"); } public void LoadSceneEnchant() { SceneManager.LoadScene("magic_enchant"); } public void LoadSceneSlash() { SceneManager.LoadScene("magic_slash"); } public void LoadSceneCharge() { SceneManager.LoadScene("magic_charge"); } public void LoadSceneCleave() { SceneManager.LoadScene("magic_cleave"); } public void LoadSceneAura2() { SceneManager.LoadScene("magic_aura2"); } public void LoadSceneWalls() { SceneManager.LoadScene("magic_walls"); } public void LoadSceneBeams() { SceneManager.LoadScene("magic_beams"); } public void LoadSceneMeshGlow() { SceneManager.LoadScene("magic_meshglow"); } public void LoadScenePillarBlast() { SceneManager.LoadScene("magic_pillarblast"); } public void LoadSceneAura3() { SceneManager.LoadScene("magic_aura3"); } public void LoadSceneAuraCast() { SceneManager.LoadScene("magic_auracast"); } public void LoadSceneRain() { SceneManager.LoadScene("magic_rain"); } public void LoadSceneAOE() { SceneManager.LoadScene("magic_aoe"); } public void LoadSceneNova() { SceneManager.LoadScene("magic_nova"); } public void LoadSceneFlame() { SceneManager.LoadScene("magic_flame"); } public void LoadSceneAuraCast2() { SceneManager.LoadScene("magic_auracast2"); } public void LoadSceneCurse() { SceneManager.LoadScene("magic_curse"); } public void LoadSceneBeamBlast() { SceneManager.LoadScene("magic_beamblast"); } public void LoadSceneOrbitSphere() { SceneManager.LoadScene("magic_orbitsphere"); } public void LoadSceneDot() { SceneManager.LoadScene("magic_dot"); } void Update () { if(Input.GetKeyDown(KeyCode.J)) { GUIHide = !GUIHide; if (GUIHide) { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = false; } else { GameObject.Find("CanvasSceneSelect").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.K)) { GUIHide2 = !GUIHide2; if (GUIHide2) { GameObject.Find("Canvas").GetComponent ().enabled = false; } else { GameObject.Find("Canvas").GetComponent ().enabled = true; } } if(Input.GetKeyDown(KeyCode.L)) { GUIHide3 = !GUIHide3; if (GUIHide3) { GameObject.Find("CanvasTips").GetComponent ().enabled = false; } else { GameObject.Find("CanvasTips").GetComponent ().enabled = true; } } } } }