Shader "Hidden/CameraDirection" { SubShader { Pass { CGPROGRAM #pragma vertex vert_img #pragma fragment frag #include "UnityCG.cginc" #include "Preview.cginc" float4 frag( v2f_img i ) : SV_Target { return float4( -UNITY_MATRIX_V[ 2 ].xyz, 0 ); } ENDCG } } }