using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Matrix Split", "Matrix Operators", "Split a matrix into vectors" )] public sealed class MatrixSplit : ParentNode { [SerializeField] private eVectorFromMatrixMode m_mode = eVectorFromMatrixMode.Row; protected override void CommonInit( int uniqueId ) { base.CommonInit( uniqueId ); AddInputPort( WirePortDataType.FLOAT4x4, false, Constants.EmptyPortValue ); m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.FLOAT2x2, WirePortDataType.FLOAT3x3, WirePortDataType.FLOAT4x4 ); AddOutputPort( WirePortDataType.FLOAT4, "[0]" ); AddOutputPort( WirePortDataType.FLOAT4, "[1]" ); AddOutputPort( WirePortDataType.FLOAT4, "[2]" ); AddOutputPort( WirePortDataType.FLOAT4, "[3]" ); m_useInternalPortData = true; m_autoWrapProperties = true; UpdateSubtitle(); } private void UpdateSubtitle() { string type; switch ( m_inputPorts[ 0 ].DataType ) { case WirePortDataType.FLOAT2x2: type = "2x2"; break; case WirePortDataType.FLOAT3x3: type = "3x3"; break; default: type = "4x4"; break; } SetAdditonalTitleText( string.Format( "{0}, {1}", type, m_mode ) ); } public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true ) { base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode ); UpdatePorts(); } public override void OnConnectedOutputNodeChanges( int inputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type ) { base.OnConnectedOutputNodeChanges( inputPortId, otherNodeId, otherPortId, name, type ); UpdatePorts(); } void UpdatePorts() { m_inputPorts[ 0 ].MatchPortToConnection(); WirePortDataType type; int visibleCount; if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT2x2 ) { type = WirePortDataType.FLOAT2; visibleCount = 2; } else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ) { type = WirePortDataType.FLOAT3; visibleCount = 3; } else { type = WirePortDataType.FLOAT4; visibleCount = 4; } for ( int i = 0; i < m_outputPorts.Count; i++ ) { m_outputPorts[ i ].ChangeType( type, false ); m_outputPorts[ i ].Visible = ( i < visibleCount ); } m_sizeIsDirty = true; } public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector ); if ( !m_inputPorts[ 0 ].DataTypeIsMatrix ) { value = UIUtils.CastPortType( ref dataCollector, CurrentPrecisionType, value, m_inputPorts[ 0 ].DataType, WirePortDataType.FLOAT4x4, value ); } if ( m_mode == eVectorFromMatrixMode.Row ) { value += "[ " + outputId + " ]"; } else { string formatStr = value + "[ {0} ]" + "[ " + outputId + " ]"; int count = 4; if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT4x4 ) { value = "float4( "; } else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT3x3 ) { count = 3; value = "float3( "; } else if ( m_inputPorts[ 0 ].DataType == WirePortDataType.FLOAT2x2 ) { count = 2; value = "float2( "; } for ( int i = 0; i < count; i++ ) { value += string.Format( formatStr, i ); if ( i != ( count - 1 ) ) { value += ", "; } } value += " )"; } return value; } public override void DrawProperties() { EditorGUI.BeginChangeCheck(); m_mode = (eVectorFromMatrixMode)EditorGUILayoutEnumPopup( "Mode", m_mode ); if ( EditorGUI.EndChangeCheck() ) { UpdateSubtitle(); } base.DrawProperties(); } public override void WriteToString( ref string nodeInfo, ref string connectionsInfo ) { base.WriteToString( ref nodeInfo, ref connectionsInfo ); IOUtils.AddFieldValueToString( ref nodeInfo, m_mode ); } public override void ReadFromString( ref string[] nodeParams ) { base.ReadFromString( ref nodeParams ); m_mode = ( eVectorFromMatrixMode ) Enum.Parse( typeof( eVectorFromMatrixMode ), GetCurrentParam( ref nodeParams ) ); UpdateSubtitle(); } } }