using System.Collections.Generic; using UnityEngine; using AK.Wwise; using SLSFramework.General; namespace SLSFramework.WwiseAssistance { public class AudioManager : Singleton { public GameObject audioPoint; public List soundBanks; public BackgroundMusicManager backgroundMusicManager; public AudioContainer generalSoundEffects; protected override void Awake() { base.Awake(); soundBanks.ForEach(bank => bank.Load()); } } }