using System.Collections.Generic; using System.Linq; using Cielonos.MainGame.Characters; using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame.Inventory { [CreateAssetMenu(fileName = "AttributeData", menuName = "Cielonos/Items/AttributeData")] public class AttributeData : SerializedScriptableObject { public Dictionary numericChange = new(); public Dictionary percentageChangeOfAccumulation = new(); public Dictionary percentageChangeOfMultiplication = new(); } }