using Cielonos.MainGame.Characters; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { public class FuncAnimPayloadBase : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase { public CharacterBase character => runtimeFuncAnim.executor as CharacterBase; } public class FuncAnimPayloadBase : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase { public CharacterBase character => runtimeFuncAnim.executor as CharacterBase; } }