using Cielonos.MainGame.Characters; using UnityEngine; namespace Cielonos.MainGame.FunctionalAnimation { public class FuncAnimPayloadBase : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase { public CharacterBase Character => Executor as CharacterBase; public virtual bool IsCombatOnly => false; public override string NameForInspector => base.NameForInspector + (IsCombatOnly ? " (C)" : ""); } public class FuncAnimPayloadBase : SLSUtilities.FunctionalAnimation.FuncAnimPayloadBase { public CharacterBase Character => Executor as CharacterBase; public virtual bool IsCombatOnly => false; public override string NameForInspector => base.NameForInspector + (IsCombatOnly ? " (C)" : ""); } }