using SLSUtilities.WwiseAssistance; using UnityEngine; using Event = AK.Wwise.Event; namespace Cielonos.MainGame.Characters { public class AudioSubcontroller : SubcontrollerBase { //public AudioContainer audioContainer; public override void Initialize() { base.Initialize(); } public void PlayFootStepSound(AnimationEvent animationEvent) { if (animationEvent.animatorClipInfo.weight > 0.5f) { AudioManager.Post(AK.EVENTS.FOOTSTEP, owner.bodyPartsSc.footPoint.gameObject); } } public void PlayDashSound() { AudioManager.Post(AK.EVENTS.DASH, owner.gameObject); } } }