// Copyright (c) Le Loc Tai . All rights reserved. Do not redistribute. using System; using UnityEditor; using UnityEngine; namespace LeTai.Asset.TranslucentImage.Editor { public static class MaterialEditorGUI { internal static float Slider(string label, float value, float left, float right) { var labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 0; var newValue = EditorGUILayout.Slider(label, value, left, right); EditorGUIUtility.labelWidth = labelWidth; return newValue; } public class PropertyScope : GUI.Scope { public bool Changed => _changeScope.changed; private readonly EditorGUI.ChangeCheckScope _changeScope; public PropertyScope(MaterialProperty prop) { _changeScope = new EditorGUI.ChangeCheckScope(); EditorGUI.showMixedValue = prop.hasMixedValue; } protected override void CloseScope() { EditorGUI.showMixedValue = false; _changeScope.Dispose(); } } } }