// Copyright (c) Le Loc Tai . All rights reserved. Do not redistribute. Shader "Hidden/EfficientBlur" { SubShader { Cull Off ZWrite Off ZTest Always Blend Off Pass { CGPROGRAM // #pragma enable_d3d11_debug_symbols #pragma vertex VertBlur #pragma fragment FragBlur #pragma multi_compile_local BACKGROUND_FILL_NONE BACKGROUND_FILL_COLOR #pragma multi_compile_local _ USE_EXTRA_SAMPLE #include "interop_birp.cginc" UNITY_DECLARE_SCREENSPACE_TEXTURE(_MainTex); #include "EfficientBlur.hlsl" ENDCG } } FallBack Off }