using UnityEngine; namespace LunaWolfStudios.ScriptableSheets.Samples.SubAssets { [System.Serializable] public class SampleMainAsset : ScriptableObject { [SerializeField] private string m_Description; public string Description { get => m_Description; set => m_Description = value; } [SerializeField] private SampleSubAsset[] m_SubAssets; public SampleSubAsset[] SubAssets { get => m_SubAssets; set => m_SubAssets = value; } } }