using Sirenix.OdinInspector;
using UnityEngine;
namespace Cielonos.MainGame
{
///
/// 子模块通用接口。允许子模块通过继承其他类(如动作播放器)来避免单继承限制。
///
public interface ISubmodule
{
T Owner { get; set; }
}
[HideInEditorMode]
public class SubmoduleBase : ISubmodule
{
[HideInInspector]
public T owner;
// 显式接口实现以满足 ISubmodule 接口,保持原有 public 字段完整兼容性
T ISubmodule.Owner
{
get => owner;
set => owner = value;
}
public SubmoduleBase(T owner)
{
this.owner = owner;
}
public void SetOwner(T newOwner)
{
this.owner = newOwner;
}
}
}