using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame.Characters.Inventory { [CreateAssetMenu(fileName = "OverloadData", menuName = "Cielonos/Items/OverloadData")] public class OverloadData : SerializedScriptableObject { [Title("Overload Configuration")] [LabelText("Trigger Threshold (Max Overload)")] public float maxOverload = 200f; [LabelText("Absorption Weight")] public float overloadWeight = 1f; [LabelText("Cooldown After Trigger (Seconds)")] public float triggerCooldown = 8f; } }