using System; using System.Collections.Generic; using NUnit.Framework; using Sirenix.OdinInspector; using UnityEngine; namespace Cielonos.MainGame.Characters.Inventory { public enum ItemType { MainWeapon, Support, Passive, Consumable } public enum ItemRarity { None, Tera, Moser, Graham, Epsilon, Aleph } [CreateAssetMenu(fileName = "ContentData", menuName = "Cielonos/Items/ContentData")] public partial class ContentData : SerializedScriptableObject { [InlineButton("CreateID", "Create")] [ValueDropdown("GetAllItemTypes", IsUniqueList = true, DropdownHeight = 400)] public Type itemClass; public ItemType itemType; public ItemRarity itemRarity; [ValueDropdown("GetAllTags", IsUniqueList = true, DropdownHeight = 400)] public List tags; [ReadOnly] public string displayNameKey; [ReadOnly] public string descriptionKey; [ShowIf("isMainWeapon")] public Sprite rectIcon; [HideIf("isMainWeapon")] public Sprite squareIcon; [TitleGroup("Drop Settings")] [Tooltip("掉落权重,越大越容易被随机选中。设为 0 则不会出现在随机池中。")] public float dropWeight = 1f; [Tooltip("额外的掉落设置,可以在 Roll 时传入 filter 进行更复杂的筛选逻辑。")] public Dictionary dropSettings = new Dictionary(); } public partial class ContentData { private bool isMainWeapon => itemType == ItemType.MainWeapon; private void CreateID() { if(string.IsNullOrEmpty(itemClass?.Name)) { Debug.LogWarning("Class Name is empty. Cannot create Item ID."); return; } string itemType = this.itemType.ToString(); string className = this.itemClass.Name; displayNameKey = $"{itemType}_{className}_Name"; descriptionKey = $"{itemType}_{className}_Desc"; } } public partial class ContentData { #if UNITY_EDITOR private List GetAllTags() { return new List { "Melee", "Ranged", "Burn", "Freeze", "Electric" }; } /// /// 获取项目中所有继承自ItemBase的类的名称列表,用于编辑器下拉选择。可以根据需要添加命名空间过滤等逻辑。 /// /// private List GetAllItemTypes() { List itemTypes = new List(); foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (var type in assembly.GetTypes()) { if (type.IsClass && !type.IsAbstract && typeof(ItemBase).IsAssignableFrom(type)) { itemTypes.Add(type); } } } return itemTypes; } #endif } }