using SLSUtilities.UI; using UnityEngine; namespace Cielonos.MainGame.UI { public class BossArmorBar : AttributeBarBase { public bool willFadeOut; private float fadeOutTimer = 1f; public override void Update() { base.Update(); if (willFadeOut) { fadeOutTimer -= Time.deltaTime; if (fadeOutTimer <= 0f) { FadeOut(); willFadeOut = false; fadeOutTimer = 1f; } } } } }