using Cielonos.MainGame.Characters; using SLSUtilities.General; using UnityEngine; namespace Cielonos.Core.Interaction { [RequireComponent(typeof(Collider))] public class InteractionTrigger : MonoBehaviour { public InteractableObjectBase interactableObject; protected void OnTriggerEnter(Collider other) { interactableObject.EnterTriggerAction(); if(other.TryGetComponent(out var interactionSc)) { Debug.Log("Player entered interactable area."); interactionSc.currentChoices.AddRange(interactableObject.choices); } } protected void OnTriggerExit(Collider other) { interactableObject.ExitTriggerAction(); if(other.TryGetComponent(out var interactionSc)) { Debug.Log("Player exited interactable area."); interactionSc.currentChoices.Remove(interactableObject.choices); } } } }