using UnityEditor; using UnityEngine; namespace SubAssetsToolbox.Editor { public static class MenuItems { [InitializeOnLoadMethod] public static void CheckShowWelcomeScreen() { if (!SubAssetsToolboxSettings.WelcomeWindowSeen.value) { EditorApplication.delayCall += WelcomeScreen.Init; SubAssetsToolboxSettings.WelcomeWindowSeen.SetValue(true, true); } } [MenuItem(Constants.MenuItemBaseName + "Documentation", false, 100)] public static void OpenDocumentation() => Application.OpenURL(Constants.DocumentationUrl); [MenuItem(Constants.MenuItemBaseName + "Email support", false, 101)] public static void EmailSupport() => Application.OpenURL(Constants.SupportEmail); [MenuItem(Constants.MenuItemBaseName + "Join Discord", false, 102)] public static void JoinDiscord() => Application.OpenURL(Constants.ReviewUrl); [MenuItem(Constants.MenuItemBaseName + "Write a review", false, 105)] public static void LeaveAReview() => Application.OpenURL(Constants.ReviewUrl); } }