/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Samples
{
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using Opsive.GraphDesigner.Runtime.Variables;
using UnityEngine;
///
/// Teleports the character to the specified location.
///
[Shared.Utility.Category("Behavior Designer Samples")]
public class Teleport : Action
{
[Tooltip("The teleport location.")]
[SerializeField] protected SharedVariable m_Location;
///
/// Teleports the character.
///
/// Success after the character has teleported.
public override TaskStatus OnUpdate()
{
m_Transform.SetPositionAndRotation(m_Location.Value.transform.position, m_Location.Value.transform.rotation);
return TaskStatus.Success;
}
}
}